How can you increase the speed at which an object travels along a trajectory without changing said trajectory in Unity (or any other game engine with physics simulation)?
You only need to adjust two values:
- The Gravity Scale
- The Initial Velocity or Force
How?
There are two approaches you can choose:
- Multiply the start velocity/force by x and the gravity scale by x2
- Or multiply the velocity/force by sqrt(x) and the gravity scale by x